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Overview

2026

Just Walk Out

Role

Product Designer

Team

Cross-functional product team

Timeline

May 2026 – Present

Skills

  • Product Design
  • User Research
  • Prototyping

Overview

Just Walk Out lets shoppers enter a store, grab what they need, and leave without stopping to check out. My work focused on the shopper-facing experience — from entry to receipt — making the technology feel seamless and trustworthy.

The pilot stores presented a unique challenge: shoppers had to trust an invisible system. Every touchpoint — from the moment they crossed the threshold to the receipt in their inbox — needed to reinforce confidence without adding friction.

Problem

Early adopters found the entry flow confusing and weren't sure whether the system had correctly registered their items. Exit anxiety was high, and support contacts after visits were climbing.

Entry confusion

Shoppers often paused at the entrance, unsure whether they had successfully "checked in." Some waved their phone at the sensor multiple times; others asked staff for help before taking a single item off the shelf.

Exit anxiety

Without a traditional checkout moment, many shoppers felt uncertain about whether they were allowed to leave. Post-visit surveys showed that 34% of first-time visitors contacted support within 24 hours to confirm their purchase.

Research

I conducted in-store observation sessions and exit interviews across three pilot locations. Sessions ran 45–90 minutes and included shadowing, think-aloud protocols, and short debriefs at the store exit.

Observation sessions

We observed 48 shopping trips across morning, lunch, and evening peaks. Key patterns emerged around hesitation at entry, mid-trip item checking, and the "pause at the door" exit behavior.

Exit interviews

Twelve participants completed structured interviews immediately after their visit. We probed for moments of confusion, trust, and delight — and asked them to walk us through their mental model of how the system worked.

Synthesis

Findings were clustered into three themes: orientation (knowing you're "in"), confirmation (knowing what's tracked), and closure (knowing you're done and what you paid).

Approach

The insights shaped a revised entry flow with clearer confirmation states, an in-session item tracker, and a post-visit receipt experience designed to close the loop and build confidence.

Entry redesign

We introduced a single, unambiguous "You're in" state on the entry display, with a subtle animation that only plays once per visit. Staff training materials were updated to match the new visual language.

In-session tracker

A slim, glanceable display near high-traffic areas shows a live count of items in the shopper's virtual cart. The goal was reassurance without surveillance — enough signal to trust, not enough to distract.

Receipt experience

Post-visit emails and in-app receipts were redesigned with item-level detail, timestamps, and a clear total. We A/B tested subject lines and found that specificity ("Your 3 items from Store #12") outperformed generic confirmations.

Design principles

We codified four principles to guide every decision in the shopper journey. These were shared with engineering and operations so tradeoffs could be evaluated consistently.

Invisible when possible

Technology should disappear into the background. Interventions are reserved for moments of uncertainty or error — not for routine shopping behavior.

Confirm, don't instruct

Rather than teaching shoppers how the system works, we show them what the system knows. Confirmation beats explanation.

One moment of truth

Each phase of the journey has a single primary signal: you're in, here's your cart, you're done. Multiple competing messages create doubt.

Recover gracefully

When something goes wrong — missed item, duplicate charge, failed entry — the recovery path must be obvious, fast, and human when needed.

Prototyping

We moved quickly from paper sketches to interactive prototypes, testing in a mock store environment before any production code shipped.

Low-fidelity flows

Paper prototypes validated the entry and exit sequences with eight participants in a single day. We learned that horizontal progress metaphors resonated more than checklist-style UIs.

Interactive mockups

High-fidelity prototypes in Figma were used for stakeholder reviews and a second round of shopper testing. Motion was kept minimal; clarity beat delight in every test.

Pilot build

A limited pilot in one store let us observe real behavior with real inventory. We instrumented key screens and iterated weekly for six weeks.

Key screens

The experience spans entry displays, in-store signage, optional mobile surfaces, and post-visit touchpoints. Below is a narrative walkthrough of the core screens.

Entry display

Full-height display at the store entrance. Shows entry status, store name, and a brief welcome. No login required for most shoppers.

Cart glance display

Mounted at aisle ends and near checkout-free exits. Shows item count and running total. Updates within two seconds of shelf interaction.

Exit confirmation

Subtle green pulse on the exit display when the session is complete and the shopper is clear to leave. Designed to be noticed peripherally.

Digital receipt

Email and optional SMS summary with line items, tax, payment method, and a link to dispute or contact support.

Outcome

Shopper satisfaction scores improved and repeat-visit rates increased at pilot stores. The entry confirmation pattern was adopted as a standard across new Just Walk Out deployments.

Metrics

  • First-visit support contacts dropped by 41%
  • Repeat visit rate increased 18% within 90 days
  • Entry hesitation time (median) decreased from 12s to 4s

Rollout

The entry and receipt patterns are now part of the default Just Walk Out playbook. In-store tracker displays are optional per store format and traffic patterns.

Learnings

This project reinforced that trust in invisible systems is built through small, repeated confirmations — not one big explanation at the door.

What worked

Clear entry state, item-level receipts, and staff alignment on messaging. Simple beats clever when anxiety is high.

What we'd do differently

Earlier prototyping with edge cases (groups, returns, failed payments). More longitudinal studies on repeat shoppers vs. first-timers.

Open questions

How much in-store feedback is too much? Where does mobile fit vs. fixed displays? We're still learning as the format scales.

Next steps

Work continues on group shopping, returns integration, and localization for international pilots. The principles remain the anchor for new surfaces and store formats.